Measuring the Benefits of Immersive Virtual Environments
Wednesday, February 17, 2016 - 1:30pm to 3:00pm
Prof. Regis Kopper - Director, Duke immersive Virtual Environment (DiVE)
Virtual reality technology has the potential to help users in tasks such as spatial understanding, memorization and training. Immersive virtual environments allow users to experience three dimensional computer graphics applications from a first person perspective and to interact using natural techniques. However, immersive virtual reality may not be the best solution in many cases and it is important that we understand where users can benefit from such advanced systems. In this talk, I will provide an overview of my research on human performance in virtual environments. There are many configurations of interactive systems, such as single monitors, multi monitor setups, projection screens, surrounding screens and head-mounted displays. Each display category carries a set of characteristics that influence how the user perceives the virtual environment. I will describe studies conducted to understand the benefits of different displays (and display characteristics) on low level tasks, such as selection and navigation, and application areas such as military training, marksmanship training and archeology.
Dr. Regis Kopper is an assistant research professor of Mechanical Engineering at Duke University and directs the Duke immersive Virtual Environment (DiVE). He has over 10 years experience in the design and evaluation of virtual reality systems. His research focuses on investigating how immersive virtual reality can benefit different domain areas, such as engineering, archeology, health care, psychology and neuroscience. Dr. Kopper is a recipient of the best paper award at IEEE 3DUI and of a 3DUI grand prize award. His research has been funded by the DoD, NSF and NIH. Dr. Kopper received his Ph.D. in Computer Science from Virginia Tech.